Recreating the escape room experience at home can be fun not only for the players, but also for you while designing and building it. Obviously, friends and family will not expect you to build out a completely new room inside your house for a fun game. Though you really can create a extremely immersive experience for the players without breaking the bank (or the walls).
We're developing some pretty cool software for escape room owners (and ourselves!) to allow for customizing your own touchscreen minigames (queue up different types of games!) in order to trigger maglocks, lights, sensors and more. Stay tuned as we're working on some useful additions to the software as well as demonstration of the tech opening a maglock.
Contact us if you want this in your escape room!
As part of a story on escape rooms, Alex Nelson from i News reached out to interview CEO Jeff Jang on how escape rooms are designed. There is no one way to do it, but it's something we've iterated on a lot with our background in video game design and we're proud of how robust it is.
Check it out here.
We recently had the pleasure of speaking at the Vancouver Creative Technology meetup about some of the technologies and projects we are working on. Our CEO Jeff Jang went over the challenges we face in trying to setup our experiences in challenging locations while still trying to raise the bar in the technologies and theming we use.
The Vancouver Creative Technology Meetup is a group of people who use technology for creative expression. We gather monthly to share ideas, get inspired, and build our community. We're interested in learning about technology and art, finding inspiration and collaborators, and getting help and feedback on our projects.
You can visit Vancouver Creative Technology here.
Immersion is like air—constantly surrounding us and affecting our every move. We don’t notice when it’s there and when we do we just resign to just dealing with it or breathing a little harder to compensate. With escape rooms as an industry being so young, this is by far one of the biggest and most commonly neglected areas in escape rooms everywhere.
Five combination locks on a chest. Number ciphers in an abandoned laboratory. Oddly clever riddles left by the serial killer who plans on returning to kill you in 60 minutes, but for some reason left you a number of clues in addition to the keys for all his locks. These are all actually quite common in many escape rooms still, and are holding back what could be potentially far more amazing experiences and turning them into a series of puzzles in a former retail space with your friends.
Immerse yourself in this blog post and continue reading.
Escape rooms are meant to be an alternate reality where we can interact with them like we would in reality. We’re free to touch anything we want (well, I think a lot of them tell you to not touch certain things… but that’s for another day), and fully immerse ourselves in the world we find ourselves in. Unlike the real world however, escape rooms tend to have a narrative and goals for us to follow.
One big aspect to creating these narratives and goals is the visual design that heavily influences the player experience.
UX Booth defines Visual Design as:
Visual design is the use of imagery, color, shapes, typography, and form to enhance usability and improve the user experience. Visual design as a field has grown out of both UI design and graphic design.
When it comes to escape rooms this tends to be neglected the most or left out entirely. But worry not—here are some simple yet powerful things to consider for escape room design improvement.
Escape rooms have taken the world by storm, popping up in most cities as a fun activity you can do with your friends, family and colleagues. What you may not have noticed though, is that most rooms are designed more for individual gameplay than the group.
While watching the camera feed of your escape games, does it ever seem like certain players in a group tend to be solving all the puzzles while others do little but stand around and watch?
This might not be because the spectators just came along for the ride.
It’s possible that the idle players really want to participate in the fun but simply don’t know what they’re supposed to be doing or don’t have the right skillsets to solve the challenges before them.
Before you assume the groups that book your rooms typically have a few enthusiastic players balanced out by several who aren’t really into the game, take a look at how your puzzles are designed and make sure you’ve created a well-rounded series of tasks that encourages teamwork.