Recreating the escape room experience at home can be fun not only for the players, but also for you while designing and building it. Obviously, friends and family will not expect you to build out a completely new room inside your house for a fun game. Though you really can create a extremely immersive experience for the players without breaking the bank (or the walls).
New Tech in the Works...
We're developing some pretty cool software for escape room owners (and ourselves!) to allow for customizing your own touchscreen minigames (queue up different types of games!) in order to trigger maglocks, lights, sensors and more. Stay tuned as we're working on some useful additions to the software as well as demonstration of the tech opening a maglock.
We were interviewed at i News!
As part of a story on escape rooms, Alex Nelson from i News reached out to interview CEO Jeff Jang on how escape rooms are designed. There is no one way to do it, but it's something we've iterated on a lot with our background in video game design and we're proud of how robust it is.
Check it out here.
Thank You Vancouver Creative Technology!
We recently had the pleasure of speaking at the Vancouver Creative Technology meetup about some of the technologies and projects we are working on. Our CEO Jeff Jang went over the challenges we face in trying to setup our experiences in challenging locations while still trying to raise the bar in the technologies and theming we use.
The Vancouver Creative Technology Meetup is a group of people who use technology for creative expression. We gather monthly to share ideas, get inspired, and build our community. We're interested in learning about technology and art, finding inspiration and collaborators, and getting help and feedback on our projects.
You can visit Vancouver Creative Technology here.
Immersion in Escape Room Design
Immersion is like air—constantly surrounding us and affecting our every move. We don’t notice when it’s there and when we do we just resign to just dealing with it or breathing a little harder to compensate. With escape rooms as an industry being so young, this is by far one of the biggest and most commonly neglected areas in escape rooms everywhere.
5 Ways Visual Design Can Improve Your Escape Room
Escape rooms are meant to be an alternate reality where we can interact with them like we would in reality. We’re free to touch anything we want (well, I think a lot of them tell you to not touch certain things… but that’s for another day), and fully immerse ourselves in the world we find ourselves in. Unlike the real world however, escape rooms tend to have a narrative and goals for us to follow.